Team Fortress 2 Game Types

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}SoC{Exhort
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For those of you who have just started playing, this short list of game types may make the game seem less confusing. :)

In Team Fortress 2, the objective of the game is defined by the game mode in use. Maps are prefixed with abbreviations for various game modes. For example, maps prefixed with “cp_” are for control point and “ctf_” are for capture the flag.

Capture the Flag (ctf)
Similar to the tradition style of capture the flag games, the objective for both teams is to obtain a briefcase of intelligence from the enemy team's base and return it to their own base while preventing the opposing team from doing the same.

Maps: ctf_2fort, ctf_well

Control Point (cp)
Control point modes are more varied in their objectives, but share the common aim of capturing a particular point on the map. In some levels, the objective for both teams is to secure all the points on the map. On other levels, one team already holds all the points and must defend them from the other for a set amount of time. A third variation, introduced with the map "Hydro", is based on territory: each team must capture the other team's single active control point to secure that section of the map. Once one team has captured all sections, they are then able to attack the other team's base directly.

Maps: cp_badlands, cp_dustbowl, cp_fastlane, cp_granary, cp_gravelpit, cp_lazytown, cp_turbine, cp_warpath, cp_well

Payload aka Gold Rush (pl)
A further game mode, payload, was introduced in April 2008 with the map "Gold Rush". In payload maps, one team has to work to escort a rail cart carrying a bomb along a track through a series of checkpoints, eventually detonating the bomb in the other team's base. The other team has to defend their positions and prevent the cart from reaching the end within a set amount of time.

Maps: pl_goldrush

Sources: Wikipedia

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}SoC{Kaith
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Now that the heavy update has been released, we should also include the arena mode and the following new maps:

cp_steel
Badwater Basin (Payload Map)

Arena Maps:
lumberyard
ravine
well (Arena Version)
granary (Arena Version)
badlands (Arena Version)

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}SoC{Sheep
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What is our map cycle ? ?? ? or its in another thread that im 2 lazy to look at :P

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}SoC{Sneaku
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wowzer.

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}SoC{Tech
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Here's the current mapcycle:

cp_gravelpit
cp_dustbowl
pl_badwater
cp_well
cp_steel
ctf_2fort
cp_badlands
pl_goldrush
cp_fastlane
ctf_turbine

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}SoC{Ymath
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Could we add one of the new maps to it? the "arena" maps?

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}SoC{Crumpt
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}SoC{¥mÂth wrote:
Could we add one of the new maps to it? the "arena" maps?
no.

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}SoC{Tech
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What we could do is set up a smaller arena server (say 12-24 man?) so that you can choose what exactly you want to play. The server easily has the capabilities, i would just need council approval.

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}SoC{Peanut
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Could we at least add the Rockthevote option? Many people dislike maps, such as cp_well and fastlane, and going to a more fun map is alot better.

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}SoC{Ymath
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^ agreed

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}SoC{Tech
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RTVEEEE has been installed

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}SoC{A_@_O
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how do i rock the vote?

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}SoC{Peanut
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w00t! Thanks a bunch Tech! =D

K to rock the vote, type rtv. If like 80% (or something) of everyone also types rtv, a mapvote will initiate. yay! =D

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}SoC{Kaz
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Woot! RTV FTW!

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}SoC{Kaith
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Rock the vote is pretty sweet. Stops you from having to play round after round of two-vs-two 2fort for 30 minutes. :P

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}SoC{AxL
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}SoC{Crumpt wrote:
}SoC{¥mÂth wrote:
Could we add one of the new maps to it? the "arena" maps?
no.
lol darn :(

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